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LuaRendering

Struct LuaRendering 

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pub struct LuaRendering;
Expand description

Allows rendering of geometric shapes, text and sprites in the game world through the global object named rendering. Each render object is identified by an id that is universally unique for the lifetime of a whole game.

If an entity target of an object (except its orientation_target) is destroyed or changes surface, then the object is also destroyed.

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impl LuaRendering

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn clear(&self, mod_name: Option<&str>)

Destroys all render objects.

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pub fn draw_animation( &self, params: LuaRenderingDrawAnimationParams, ) -> LuaRenderObject

Create an animation.

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pub fn draw_arc(&self, params: LuaRenderingDrawArcParams) -> LuaRenderObject

Create an arc.

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pub fn draw_circle( &self, params: LuaRenderingDrawCircleParams, ) -> LuaRenderObject

Create a circle.

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pub fn draw_light(&self, params: LuaRenderingDrawLightParams) -> LuaRenderObject

Create a gradient light which is not occluded by any sprites. It is rendered at lower resolution, so it takes less GPU power. The same technique is used for lights drawn by LightDefinition.

The base game uses the utility sprites light_medium and light_small for lights.

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pub fn draw_line(&self, params: LuaRenderingDrawLineParams) -> LuaRenderObject

Create a line.

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pub fn draw_polygon( &self, params: LuaRenderingDrawPolygonParams, ) -> LuaRenderObject

Create a triangle mesh defined by a triangle strip.

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pub fn draw_rectangle( &self, params: LuaRenderingDrawRectangleParams, ) -> LuaRenderObject

Create a rectangle.

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pub fn draw_sprite( &self, params: LuaRenderingDrawSpriteParams, ) -> LuaRenderObject

Create a sprite.

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pub fn draw_text(&self, params: LuaRenderingDrawTextParams) -> LuaRenderObject

Create a text.

Not all fonts support scaling.

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pub fn get_all_objects(&self, mod_name: Option<&str>) -> Vec<LuaRenderObject>

Gets an array of all valid objects.

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pub fn get_object_by_id(&self, object_id: u64) -> Option<LuaRenderObject>

Gives LuaRenderObject for given object ID. May return nil if object does not exist or is invalid.

Trait Implementations§

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impl Clone for LuaRendering

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fn clone(&self) -> LuaRendering

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaRendering

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impl Debug for LuaRendering

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaRendering

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fn default() -> LuaRendering

Returns the “default value” for a type. Read more
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impl Eq for LuaRendering

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impl From<LuaRendering> for LuaAny

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fn from(_: LuaRendering) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaRendering

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impl PartialEq for LuaRendering

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fn eq(&self, other: &LuaRendering) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaRendering

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.