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LuaAISettings

Struct LuaAISettings 

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pub struct LuaAISettings;
Expand description

Collection of settings for overriding default AI behavior.

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impl LuaAISettings

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pub fn allow_destroy_when_commands_fail(&self) -> bool

If enabled, units that repeatedly fail to succeed at commands will be destroyed.

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pub fn allow_try_return_to_spawner(&self) -> bool

If enabled, units that have nothing else to do will attempt to return to a spawner.

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pub fn do_separation(&self) -> bool

If enabled, units will try to separate themselves from nearby friendly units.

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pub fn join_attacks(&self) -> bool

If enabled, the unit will join attack groups.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn path_resolution_modifier(&self) -> i8

Defines how coarse the pathfinder’s grid is, where smaller values mean a coarser grid. Defaults to 0, which equals a resolution of 1x1 tiles, centered on tile centers. Values range from -8 to 8 inclusive, where each integer increment doubles/halves the resolution. So, a resolution of -8 equals a grid of 256x256 tiles, and a resolution of 8 equals 1/256 of a tile.

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pub fn size_in_group(&self) -> f32

The number of “slots” that the unit takes up in a unit group. Must be greater than 0.

If this value is changed after the unit has been added to a group, the exact behavior is undefined.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

Trait Implementations§

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impl Clone for LuaAISettings

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fn clone(&self) -> LuaAISettings

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaAISettings

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impl Debug for LuaAISettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaAISettings

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fn default() -> LuaAISettings

Returns the “default value” for a type. Read more
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impl Eq for LuaAISettings

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impl From<LuaAISettings> for LuaAny

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fn from(_: LuaAISettings) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaAISettings

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impl PartialEq for LuaAISettings

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fn eq(&self, other: &LuaAISettings) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaAISettings

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.