pub enum IDType {
Show 42 variants
CustomInput,
EquipmentGrid,
Entity,
Particle,
Item,
CollisionLayer,
AirbornePollutant,
Tile,
Decorative,
RecipeCategory,
ItemGroup,
ItemSubgroup,
Recipe,
Fluid,
AmmoCategory,
FuelCategory,
ResourceCategory,
Technology,
NoiseFunction,
NoiseExpression,
AutoplaceControl,
Equipment,
DamageType,
VirtualSignal,
Achievement,
ModuleCategory,
EquipmentCategory,
ModSetting,
TrivialSmoke,
AsteroidChunk,
Quality,
SurfaceProperty,
SpaceLocation,
SpaceConnection,
ProcessionLayerInheritanceGroup,
Procession,
ActiveTrigger,
Shortcut,
BurnerUsage,
Surface,
ModData,
CustomEvent,
}Expand description
All base prototype types.
Variants§
CustomInput
EquipmentGrid
Entity
Particle
Item
CollisionLayer
AirbornePollutant
Tile
Decorative
RecipeCategory
ItemGroup
ItemSubgroup
Recipe
Fluid
AmmoCategory
FuelCategory
ResourceCategory
Technology
NoiseFunction
NoiseExpression
AutoplaceControl
Equipment
DamageType
VirtualSignal
Achievement
ModuleCategory
EquipmentCategory
ModSetting
TrivialSmoke
AsteroidChunk
Quality
SurfaceProperty
SpaceLocation
SpaceConnection
ProcessionLayerInheritanceGroup
Procession
ActiveTrigger
Shortcut
BurnerUsage
Surface
ModData
CustomEvent
Implementations§
Trait Implementations§
impl Copy for IDType
impl Eq for IDType
impl StructuralPartialEq for IDType
Auto Trait Implementations§
impl Freeze for IDType
impl RefUnwindSafe for IDType
impl Send for IDType
impl Sync for IDType
impl Unpin for IDType
impl UnsafeUnpin for IDType
impl UnwindSafe for IDType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more