pub struct OnPrePlayerRemoved;Expand description
Called before a player is removed (deleted) from the game. This is markedly different from a player temporarily leaving the game, and instead behaves like the player never existed in the save file.
Implementations§
Trait Implementations§
Source§impl Clone for OnPrePlayerRemoved
impl Clone for OnPrePlayerRemoved
Source§fn clone(&self) -> OnPrePlayerRemoved
fn clone(&self) -> OnPrePlayerRemoved
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPrePlayerRemoved
Source§impl Debug for OnPrePlayerRemoved
impl Debug for OnPrePlayerRemoved
impl Eq for OnPrePlayerRemoved
Source§impl PartialEq for OnPrePlayerRemoved
impl PartialEq for OnPrePlayerRemoved
impl StructuralPartialEq for OnPrePlayerRemoved
Auto Trait Implementations§
impl Freeze for OnPrePlayerRemoved
impl RefUnwindSafe for OnPrePlayerRemoved
impl Send for OnPrePlayerRemoved
impl Sync for OnPrePlayerRemoved
impl Unpin for OnPrePlayerRemoved
impl UnsafeUnpin for OnPrePlayerRemoved
impl UnwindSafe for OnPrePlayerRemoved
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more