pub struct OnPlayerSelectedArea;Expand description
Called after a player selects an area with a selection-tool item.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerSelectedArea
impl Clone for OnPlayerSelectedArea
Source§fn clone(&self) -> OnPlayerSelectedArea
fn clone(&self) -> OnPlayerSelectedArea
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerSelectedArea
Source§impl Debug for OnPlayerSelectedArea
impl Debug for OnPlayerSelectedArea
impl Eq for OnPlayerSelectedArea
Source§impl PartialEq for OnPlayerSelectedArea
impl PartialEq for OnPlayerSelectedArea
impl StructuralPartialEq for OnPlayerSelectedArea
Auto Trait Implementations§
impl Freeze for OnPlayerSelectedArea
impl RefUnwindSafe for OnPlayerSelectedArea
impl Send for OnPlayerSelectedArea
impl Sync for OnPlayerSelectedArea
impl Unpin for OnPlayerSelectedArea
impl UnsafeUnpin for OnPlayerSelectedArea
impl UnwindSafe for OnPlayerSelectedArea
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more