pub struct OnPlayerRespawned;Expand description
Called after a player respawns.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerRespawned
impl Clone for OnPlayerRespawned
Source§fn clone(&self) -> OnPlayerRespawned
fn clone(&self) -> OnPlayerRespawned
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerRespawned
Source§impl Debug for OnPlayerRespawned
impl Debug for OnPlayerRespawned
impl Eq for OnPlayerRespawned
Source§impl PartialEq for OnPlayerRespawned
impl PartialEq for OnPlayerRespawned
impl StructuralPartialEq for OnPlayerRespawned
Auto Trait Implementations§
impl Freeze for OnPlayerRespawned
impl RefUnwindSafe for OnPlayerRespawned
impl Send for OnPlayerRespawned
impl Sync for OnPlayerRespawned
impl Unpin for OnPlayerRespawned
impl UnsafeUnpin for OnPlayerRespawned
impl UnwindSafe for OnPlayerRespawned
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more