pub struct OnPlayerRepairedEntity;Expand description
Called when a player repairs an entity.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerRepairedEntity
impl Clone for OnPlayerRepairedEntity
Source§fn clone(&self) -> OnPlayerRepairedEntity
fn clone(&self) -> OnPlayerRepairedEntity
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerRepairedEntity
Source§impl Debug for OnPlayerRepairedEntity
impl Debug for OnPlayerRepairedEntity
impl Eq for OnPlayerRepairedEntity
Source§impl PartialEq for OnPlayerRepairedEntity
impl PartialEq for OnPlayerRepairedEntity
impl StructuralPartialEq for OnPlayerRepairedEntity
Auto Trait Implementations§
impl Freeze for OnPlayerRepairedEntity
impl RefUnwindSafe for OnPlayerRepairedEntity
impl Send for OnPlayerRepairedEntity
impl Sync for OnPlayerRepairedEntity
impl Unpin for OnPlayerRepairedEntity
impl UnsafeUnpin for OnPlayerRepairedEntity
impl UnwindSafe for OnPlayerRepairedEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more