pub struct OnPlayerRemovedEquipment;Expand description
Called after the player removes equipment from an equipment grid
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerRemovedEquipment
impl Clone for OnPlayerRemovedEquipment
Source§fn clone(&self) -> OnPlayerRemovedEquipment
fn clone(&self) -> OnPlayerRemovedEquipment
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerRemovedEquipment
Source§impl Debug for OnPlayerRemovedEquipment
impl Debug for OnPlayerRemovedEquipment
impl Eq for OnPlayerRemovedEquipment
Source§impl PartialEq for OnPlayerRemovedEquipment
impl PartialEq for OnPlayerRemovedEquipment
impl StructuralPartialEq for OnPlayerRemovedEquipment
Auto Trait Implementations§
impl Freeze for OnPlayerRemovedEquipment
impl RefUnwindSafe for OnPlayerRemovedEquipment
impl Send for OnPlayerRemovedEquipment
impl Sync for OnPlayerRemovedEquipment
impl Unpin for OnPlayerRemovedEquipment
impl UnsafeUnpin for OnPlayerRemovedEquipment
impl UnwindSafe for OnPlayerRemovedEquipment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more