pub struct OnPlayerPlacedEquipment;Expand description
Called after the player puts equipment in an equipment grid
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerPlacedEquipment
impl Clone for OnPlayerPlacedEquipment
Source§fn clone(&self) -> OnPlayerPlacedEquipment
fn clone(&self) -> OnPlayerPlacedEquipment
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerPlacedEquipment
Source§impl Debug for OnPlayerPlacedEquipment
impl Debug for OnPlayerPlacedEquipment
impl Eq for OnPlayerPlacedEquipment
Source§impl PartialEq for OnPlayerPlacedEquipment
impl PartialEq for OnPlayerPlacedEquipment
impl StructuralPartialEq for OnPlayerPlacedEquipment
Auto Trait Implementations§
impl Freeze for OnPlayerPlacedEquipment
impl RefUnwindSafe for OnPlayerPlacedEquipment
impl Send for OnPlayerPlacedEquipment
impl Sync for OnPlayerPlacedEquipment
impl Unpin for OnPlayerPlacedEquipment
impl UnsafeUnpin for OnPlayerPlacedEquipment
impl UnwindSafe for OnPlayerPlacedEquipment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more