pub struct OnPlayerGunInventoryChanged;Expand description
Called after a players gun inventory changed in some way.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerGunInventoryChanged
impl Clone for OnPlayerGunInventoryChanged
Source§fn clone(&self) -> OnPlayerGunInventoryChanged
fn clone(&self) -> OnPlayerGunInventoryChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerGunInventoryChanged
Source§impl Debug for OnPlayerGunInventoryChanged
impl Debug for OnPlayerGunInventoryChanged
impl Eq for OnPlayerGunInventoryChanged
impl StructuralPartialEq for OnPlayerGunInventoryChanged
Auto Trait Implementations§
impl Freeze for OnPlayerGunInventoryChanged
impl RefUnwindSafe for OnPlayerGunInventoryChanged
impl Send for OnPlayerGunInventoryChanged
impl Sync for OnPlayerGunInventoryChanged
impl Unpin for OnPlayerGunInventoryChanged
impl UnsafeUnpin for OnPlayerGunInventoryChanged
impl UnwindSafe for OnPlayerGunInventoryChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more