pub struct OnPlayerDroppedItemIntoEntity;Expand description
Called when a player drops a single item into an entity.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerDroppedItemIntoEntity
impl Clone for OnPlayerDroppedItemIntoEntity
Source§fn clone(&self) -> OnPlayerDroppedItemIntoEntity
fn clone(&self) -> OnPlayerDroppedItemIntoEntity
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerDroppedItemIntoEntity
impl Eq for OnPlayerDroppedItemIntoEntity
impl StructuralPartialEq for OnPlayerDroppedItemIntoEntity
Auto Trait Implementations§
impl Freeze for OnPlayerDroppedItemIntoEntity
impl RefUnwindSafe for OnPlayerDroppedItemIntoEntity
impl Send for OnPlayerDroppedItemIntoEntity
impl Sync for OnPlayerDroppedItemIntoEntity
impl Unpin for OnPlayerDroppedItemIntoEntity
impl UnsafeUnpin for OnPlayerDroppedItemIntoEntity
impl UnwindSafe for OnPlayerDroppedItemIntoEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more