pub struct OnPlayerDroppedItem;Expand description
Called when a player drops an item on the ground.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerDroppedItem
impl Clone for OnPlayerDroppedItem
Source§fn clone(&self) -> OnPlayerDroppedItem
fn clone(&self) -> OnPlayerDroppedItem
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerDroppedItem
Source§impl Debug for OnPlayerDroppedItem
impl Debug for OnPlayerDroppedItem
impl Eq for OnPlayerDroppedItem
Source§impl PartialEq for OnPlayerDroppedItem
impl PartialEq for OnPlayerDroppedItem
impl StructuralPartialEq for OnPlayerDroppedItem
Auto Trait Implementations§
impl Freeze for OnPlayerDroppedItem
impl RefUnwindSafe for OnPlayerDroppedItem
impl Send for OnPlayerDroppedItem
impl Sync for OnPlayerDroppedItem
impl Unpin for OnPlayerDroppedItem
impl UnsafeUnpin for OnPlayerDroppedItem
impl UnwindSafe for OnPlayerDroppedItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more