pub struct OnPlayerConfiguredBlueprint;Expand description
Called when a player clicks the “confirm” button in the configure Blueprint GUI.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerConfiguredBlueprint
impl Clone for OnPlayerConfiguredBlueprint
Source§fn clone(&self) -> OnPlayerConfiguredBlueprint
fn clone(&self) -> OnPlayerConfiguredBlueprint
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerConfiguredBlueprint
Source§impl Debug for OnPlayerConfiguredBlueprint
impl Debug for OnPlayerConfiguredBlueprint
impl Eq for OnPlayerConfiguredBlueprint
impl StructuralPartialEq for OnPlayerConfiguredBlueprint
Auto Trait Implementations§
impl Freeze for OnPlayerConfiguredBlueprint
impl RefUnwindSafe for OnPlayerConfiguredBlueprint
impl Send for OnPlayerConfiguredBlueprint
impl Sync for OnPlayerConfiguredBlueprint
impl Unpin for OnPlayerConfiguredBlueprint
impl UnsafeUnpin for OnPlayerConfiguredBlueprint
impl UnwindSafe for OnPlayerConfiguredBlueprint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more