pub struct OnPlayerChangedPosition;Expand description
Called when the tile position a player is located at changes.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerChangedPosition
impl Clone for OnPlayerChangedPosition
Source§fn clone(&self) -> OnPlayerChangedPosition
fn clone(&self) -> OnPlayerChangedPosition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerChangedPosition
Source§impl Debug for OnPlayerChangedPosition
impl Debug for OnPlayerChangedPosition
impl Eq for OnPlayerChangedPosition
Source§impl PartialEq for OnPlayerChangedPosition
impl PartialEq for OnPlayerChangedPosition
impl StructuralPartialEq for OnPlayerChangedPosition
Auto Trait Implementations§
impl Freeze for OnPlayerChangedPosition
impl RefUnwindSafe for OnPlayerChangedPosition
impl Send for OnPlayerChangedPosition
impl Sync for OnPlayerChangedPosition
impl Unpin for OnPlayerChangedPosition
impl UnsafeUnpin for OnPlayerChangedPosition
impl UnwindSafe for OnPlayerChangedPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more