pub struct OnPlayerChangedForce;Expand description
Called after a player changes forces.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerChangedForce
impl Clone for OnPlayerChangedForce
Source§fn clone(&self) -> OnPlayerChangedForce
fn clone(&self) -> OnPlayerChangedForce
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerChangedForce
Source§impl Debug for OnPlayerChangedForce
impl Debug for OnPlayerChangedForce
impl Eq for OnPlayerChangedForce
Source§impl PartialEq for OnPlayerChangedForce
impl PartialEq for OnPlayerChangedForce
impl StructuralPartialEq for OnPlayerChangedForce
Auto Trait Implementations§
impl Freeze for OnPlayerChangedForce
impl RefUnwindSafe for OnPlayerChangedForce
impl Send for OnPlayerChangedForce
impl Sync for OnPlayerChangedForce
impl Unpin for OnPlayerChangedForce
impl UnsafeUnpin for OnPlayerChangedForce
impl UnwindSafe for OnPlayerChangedForce
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more