pub struct OnPlayerAmmoInventoryChanged;Expand description
Called after a players ammo inventory changed in some way.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerAmmoInventoryChanged
impl Clone for OnPlayerAmmoInventoryChanged
Source§fn clone(&self) -> OnPlayerAmmoInventoryChanged
fn clone(&self) -> OnPlayerAmmoInventoryChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerAmmoInventoryChanged
Source§impl Debug for OnPlayerAmmoInventoryChanged
impl Debug for OnPlayerAmmoInventoryChanged
impl Eq for OnPlayerAmmoInventoryChanged
impl StructuralPartialEq for OnPlayerAmmoInventoryChanged
Auto Trait Implementations§
impl Freeze for OnPlayerAmmoInventoryChanged
impl RefUnwindSafe for OnPlayerAmmoInventoryChanged
impl Send for OnPlayerAmmoInventoryChanged
impl Sync for OnPlayerAmmoInventoryChanged
impl Unpin for OnPlayerAmmoInventoryChanged
impl UnsafeUnpin for OnPlayerAmmoInventoryChanged
impl UnwindSafe for OnPlayerAmmoInventoryChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more