pub struct OnForcesMerged;Expand description
Called after two forces have been merged using game.merge_forces().
The source force is invalidated before this event is called and the name can be re-used in this event if desired.
Implementations§
Trait Implementations§
Source§impl Clone for OnForcesMerged
impl Clone for OnForcesMerged
Source§fn clone(&self) -> OnForcesMerged
fn clone(&self) -> OnForcesMerged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnForcesMerged
Source§impl Debug for OnForcesMerged
impl Debug for OnForcesMerged
impl Eq for OnForcesMerged
Source§impl PartialEq for OnForcesMerged
impl PartialEq for OnForcesMerged
impl StructuralPartialEq for OnForcesMerged
Auto Trait Implementations§
impl Freeze for OnForcesMerged
impl RefUnwindSafe for OnForcesMerged
impl Send for OnForcesMerged
impl Sync for OnForcesMerged
impl Unpin for OnForcesMerged
impl UnsafeUnpin for OnForcesMerged
impl UnwindSafe for OnForcesMerged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more