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LuaTrainManager

Struct LuaTrainManager 

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pub struct LuaTrainManager;
Expand description

The train manager manages all the train in the game. LuaTrainManager allows to perform some direct queries to the train manager.

There is always exactly one train manager instance in a game, it can be obtained from LuaGameScript::train_manager. This object is always valid and is equal to any other instance of LuaTrainManager from this game.

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impl LuaTrainManager

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn get_train_by_id(&self, train_id: u32) -> Option<LuaTrain>

Searches for a train with given ID.

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pub fn get_train_stops(&self, filter: TrainStopFilter) -> Vec<LuaEntity>

Gets all train stops that pass given filter

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pub fn get_trains(&self, filter: TrainFilter) -> Vec<LuaTrain>

Gets all trains that pass given filter

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pub fn request_train_path( &self, params: LuaTrainManagerRequestTrainPathParams, ) -> LuaAny

Direct access to train pathfinder. Allows to search rail paths or querying which stops are accessible

Trait Implementations§

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impl Clone for LuaTrainManager

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fn clone(&self) -> LuaTrainManager

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaTrainManager

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impl Debug for LuaTrainManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaTrainManager

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fn default() -> LuaTrainManager

Returns the “default value” for a type. Read more
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impl Eq for LuaTrainManager

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impl From<LuaTrainManager> for LuaAny

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fn from(_: LuaTrainManager) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaTrainManager

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impl PartialEq for LuaTrainManager

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fn eq(&self, other: &LuaTrainManager) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaTrainManager

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.