pub struct LuaTechnology;Expand description
One research item.
Implementations§
Source§impl LuaTechnology
impl LuaTechnology
Sourcepub fn level(&self) -> u32
pub fn level(&self) -> u32
The current level of this technology. For level-based technology writing to this is the same as researching the technology to the previous level. Writing the level will set LuaTechnology::enabled to true.
pub fn localised_description(&self) -> &str
Sourcepub fn localised_name(&self) -> &str
pub fn localised_name(&self) -> &str
Localised name of this technology.
Sourcepub fn object_name(&self) -> &str
pub fn object_name(&self) -> &str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
Sourcepub fn order(&self) -> &str
pub fn order(&self) -> &str
The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.
Sourcepub fn prerequisites(&self) -> HashMap<String, Box<LuaTechnology>>
pub fn prerequisites(&self) -> HashMap<String, Box<LuaTechnology>>
Prerequisites of this technology. The result maps technology name to the LuaTechnology object.
Sourcepub fn prototype(&self) -> LuaTechnologyPrototype
pub fn prototype(&self) -> LuaTechnologyPrototype
The prototype of this technology.
Sourcepub fn research_unit_count(&self) -> u32
pub fn research_unit_count(&self) -> u32
The number of research units required for this technology.
This is multiplied by the current research cost multiplier, unless LuaTechnologyPrototype::ignore_tech_cost_multiplier is true.
Sourcepub fn research_unit_count_formula(&self) -> MathExpression
pub fn research_unit_count_formula(&self) -> MathExpression
The count formula, if this research has any. See TechnologyUnit::count_formula for details.
Sourcepub fn research_unit_energy(&self) -> f64
pub fn research_unit_energy(&self) -> f64
Amount of energy required to finish a unit of research.
Sourcepub fn research_unit_ingredients(&self) -> Vec<ResearchIngredient>
pub fn research_unit_ingredients(&self) -> Vec<ResearchIngredient>
The types of ingredients that labs will require to research this technology.
Sourcepub fn researched(&self) -> bool
pub fn researched(&self) -> bool
Has this technology been researched? Switching from false to true will trigger the technology advancement perks; switching from true to false will reverse them.
Sourcepub fn saved_progress(&self) -> f64
pub fn saved_progress(&self) -> f64
Saved technology progress fraction as a value in range [0, 1). 0 means there is no saved progress.
Sourcepub fn successors(&self) -> HashMap<String, Box<LuaTechnology>>
pub fn successors(&self) -> HashMap<String, Box<LuaTechnology>>
Successors of this technology, i.e. technologies which have this technology as a prerequisite.
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
Sourcepub fn visible_when_disabled(&self) -> bool
pub fn visible_when_disabled(&self) -> bool
If this technology will be visible in the research GUI even though it is disabled.
Sourcepub fn research_recursive(&self)
pub fn research_recursive(&self)
Research this technology and all of its prerequisites recursively.
Trait Implementations§
Source§impl Clone for LuaTechnology
impl Clone for LuaTechnology
Source§fn clone(&self) -> LuaTechnology
fn clone(&self) -> LuaTechnology
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more