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LuaSpacePlatformHubControlBehavior

Struct LuaSpacePlatformHubControlBehavior 

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pub struct LuaSpacePlatformHubControlBehavior;
Expand description

Control behavior for space platform hubs

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impl LuaSpacePlatformHubControlBehavior

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pub fn entity(&self) -> LuaEntity

The entity this control behavior belongs to.

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pub fn input_networks(&self) -> CircuitNetworkSelection

Which circuit networks (red/green) to read signals from. Defaults to both wire colors.

nil if this control behavior does not allow selecting the input networks.

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pub fn output_networks(&self) -> CircuitNetworkSelection

Which circuit networks (red/green) to send signals to. Defaults to both wire colors.

nil if this control behavior does not allow selecting the output networks.

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pub fn type(&self) -> &str

The concrete type of this control behavior.

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pub fn damage_taken_signal(&self) -> SignalID

Signal to be transmitted with platform’s damage taken value.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn read_contents(&self) -> bool

true if this hub is sending its content to a circuit network

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pub fn read_damage_taken(&self) -> bool

Whether damage taken by the space platform is sent to circuit network.

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pub fn read_moving_from(&self) -> bool

Whether current connection “from” end is sent to circuit network.

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pub fn read_moving_to(&self) -> bool

Whether current connection “to” end is sent to circuit network.

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pub fn read_speed(&self) -> bool

Whether current speed of space platform is sent to circuit network.

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pub fn send_to_platform(&self) -> bool

Whether the signals are used for circuit conditions in the platform’s schedule

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pub fn set_requests(&self) -> bool

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pub fn speed_signal(&self) -> SignalID

Signal to be transmitted with platform’s current speed.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn get_circuit_network( &self, wire_connector_id: &str, ) -> Option<LuaCircuitNetwork>

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impl Clone for LuaSpacePlatformHubControlBehavior

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fn clone(&self) -> LuaSpacePlatformHubControlBehavior

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaSpacePlatformHubControlBehavior

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impl Debug for LuaSpacePlatformHubControlBehavior

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaSpacePlatformHubControlBehavior

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fn default() -> LuaSpacePlatformHubControlBehavior

Returns the “default value” for a type. Read more
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impl Eq for LuaSpacePlatformHubControlBehavior

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impl From<LuaSpacePlatformHubControlBehavior> for LuaAny

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fn from(_: LuaSpacePlatformHubControlBehavior) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaSpacePlatformHubControlBehavior

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impl PartialEq for LuaSpacePlatformHubControlBehavior

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fn eq(&self, other: &LuaSpacePlatformHubControlBehavior) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaSpacePlatformHubControlBehavior

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.