Skip to main content

LuaRenderingDrawArcParams

Struct LuaRenderingDrawArcParams 

Source
pub struct LuaRenderingDrawArcParams {
Show 15 fields pub angle: f32, pub blink_interval: u16, pub color: Color, pub draw_on_ground: bool, pub forces: LuaAny, pub max_radius: f64, pub min_radius: f64, pub only_in_alt_mode: bool, pub players: Vec<LuaAny>, pub render_mode: ScriptRenderMode, pub start_angle: f32, pub surface: LuaAny, pub target: LuaAny, pub time_to_live: u32, pub visible: bool,
}
Expand description

Create an arc.

Fields§

§angle: f32

The angle of the arc, in radian.

§blink_interval: u16

In ticks. Defaults to 0 (no blinking). Game alerts use 30.

§color: Color§draw_on_ground: bool

If this should be drawn below sprites and entities. Defaults to false.

§forces: LuaAny

The forces that this object is rendered to. Passing nil or an empty table will render it to all forces.

§max_radius: f64

The radius of the outer edge of the arc, in tiles.

§min_radius: f64

The radius of the inner edge of the arc, in tiles.

§only_in_alt_mode: bool

If this should only be rendered in alt mode. Defaults to false.

§players: Vec<LuaAny>

The players that this object is rendered to. Passing nil or an empty table will render it to all players.

§render_mode: ScriptRenderMode

Mode which this object should render in. Defaults to “game”.

§start_angle: f32

Where the arc starts, in radian.

§surface: LuaAny§target: LuaAny§time_to_live: u32

In ticks. Defaults to living forever.

§visible: bool

If this is rendered to anyone at all. Defaults to true.

Trait Implementations§

Source§

impl Clone for LuaRenderingDrawArcParams

Source§

fn clone(&self) -> LuaRenderingDrawArcParams

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for LuaRenderingDrawArcParams

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for LuaRenderingDrawArcParams

Source§

fn default() -> LuaRenderingDrawArcParams

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.