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LuaQualityPrototype

Struct LuaQualityPrototype 

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pub struct LuaQualityPrototype;
Expand description

Prototype of a quality.

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impl LuaQualityPrototype

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pub fn custom_tooltip_fields(&self) -> Vec<CustomTooltipField>

Extra description items in the tooltip and Factoriopedia.

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pub fn factoriopedia_description(&self) -> &str

Provides additional description used in factoriopedia.

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pub fn group(&self) -> LuaGroup

Group of this prototype.

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pub fn hidden(&self) -> bool

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pub fn hidden_in_factoriopedia(&self) -> bool

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pub fn localised_description(&self) -> &str

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pub fn localised_name(&self) -> &str

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pub fn name(&self) -> &str

Name of this prototype.

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pub fn order(&self) -> &str

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.

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pub fn parameter(&self) -> bool

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pub fn subgroup(&self) -> LuaGroup

Subgroup of this prototype.

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pub fn type(&self) -> &str

Type of this prototype.

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pub fn accumulator_capacity_multiplier(&self) -> f64

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pub fn asteroid_collector_collection_radius_bonus(&self) -> u32

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pub fn beacon_module_slots_bonus(&self) -> u16

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pub fn beacon_power_usage_multiplier(&self) -> f32

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pub fn beacon_supply_area_distance_bonus(&self) -> f32

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pub fn cargo_wagon_inventory_size_multiplier(&self) -> f64

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pub fn chain_probability(&self) -> f64

Probability of additional quality increase happening after quality was increased to reach this quality in the same crafting/mining operation.

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pub fn color(&self) -> Color

The color of the prototype

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pub fn crafting_machine_energy_usage_multiplier(&self) -> f64

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pub fn crafting_machine_module_slots_bonus(&self) -> u16

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pub fn crafting_machine_speed_multiplier(&self) -> f64

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pub fn default_multiplier(&self) -> f64

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pub fn draw_sprite_by_default(&self) -> bool

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pub fn electric_pole_supply_area_distance_bonus(&self) -> f32

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pub fn electric_pole_wire_reach_bonus(&self) -> f32

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pub fn equipment_grid_height_bonus(&self) -> i16

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pub fn equipment_grid_width_bonus(&self) -> i16

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pub fn fluid_wagon_capacity_multiplier(&self) -> f64

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pub fn flying_robot_max_energy_multiplier(&self) -> f64

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pub fn inserter_speed_multiplier(&self) -> f64

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pub fn inventory_size_multiplier(&self) -> f64

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pub fn lab_module_slots_bonus(&self) -> u16

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pub fn lab_research_speed_multiplier(&self) -> f64

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pub fn level(&self) -> u32

Level basically specifies the stat-increasing value of this quality level.

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pub fn locomotive_power_multiplier(&self) -> f64

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pub fn logistic_cell_charging_energy_multiplier(&self) -> f64

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pub fn logistic_cell_charging_station_count_bonus(&self) -> u32

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pub fn mining_drill_mining_radius_bonus(&self) -> f32

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pub fn mining_drill_module_slots_bonus(&self) -> u16

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pub fn mining_drill_resource_drain_multiplier(&self) -> f32

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pub fn module_consumption_multiplier(&self) -> f32

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pub fn module_pollution_multiplier(&self) -> f32

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pub fn module_productivity_multiplier(&self) -> f32

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pub fn module_quality_multiplier(&self) -> f32

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pub fn module_speed_multiplier(&self) -> f32

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pub fn next(&self) -> LuaQualityPrototype

The next higher level of the quality

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pub fn next_probability(&self) -> f64

The probability multiplier of getting the next level of quality.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn previous(&self) -> LuaQualityPrototype

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pub fn previous_chain_probability(&self) -> f64

Probability of additional quality decrease happening after quality was decreased to reach this quality in the same crafting/mining operation.

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pub fn previous_probability(&self) -> f64

The probability multiplier of getting the previous level of quality.

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pub fn range_multiplier(&self) -> f64

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pub fn rolling_stock_max_speed_multiplier(&self) -> f64

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pub fn science_pack_drain_multiplier(&self) -> f32

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pub fn spoil_ticks_multiplier(&self) -> f32

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pub fn tool_durability_multiplier(&self) -> f64

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

Trait Implementations§

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impl Clone for LuaQualityPrototype

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fn clone(&self) -> LuaQualityPrototype

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaQualityPrototype

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impl Debug for LuaQualityPrototype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaQualityPrototype

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fn default() -> LuaQualityPrototype

Returns the “default value” for a type. Read more
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impl Eq for LuaQualityPrototype

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impl From<LuaQualityPrototype> for LuaAny

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fn from(_: LuaQualityPrototype) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaQualityPrototype

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impl PartialEq for LuaQualityPrototype

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fn eq(&self, other: &LuaQualityPrototype) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaQualityPrototype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.