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LuaPlayerSetControllerParams

Struct LuaPlayerSetControllerParams 

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pub struct LuaPlayerSetControllerParams {
    pub character: LuaEntity,
    pub chart_mode_cutoff: f64,
    pub final_transition_time: u32,
    pub position: MapPosition,
    pub start_position: MapPosition,
    pub start_zoom: f64,
    pub surface: LuaAny,
    pub type: String,
    pub waypoints: Vec<CutsceneWaypoint>,
}
Expand description

Set the controller type of the player.

Setting a player to defines.controllers.editor auto promotes the player to admin and enables cheat mode. Setting a player to defines.controllers.editor also requires the calling player be an admin.

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§character: LuaEntity

Entity to control. Mandatory when type is defines.controllers.character, ignored otherwise.

§chart_mode_cutoff: f64

If specified and type is defines.controllers.cutscene, the game will switch to chart-mode (map zoomed out) rendering when the zoom level is less than this value.

§final_transition_time: u32

If specified and type is defines.controllers.cutscene, it is the time in ticks it will take for the camera to pan from the final waypoint back to the starting position. If not given the camera will not pan back to the start position/zoom.

§position: MapPosition

If specified and type is defines.controllers.remote, the position the remote controller will be centered on.

§start_position: MapPosition

If specified and type is defines.controllers.cutscene, the cutscene will start at this position. If not given the start position will be the player position.

§start_zoom: f64

If specified and type is defines.controllers.cutscene, the cutscene will start at this zoom level. If not given the start zoom will be the player’s zoom.

§surface: LuaAny

If specified and type is defines.controllers.remote, the surface the remote controller will be put on.

§type: String

Which controller to use.

§waypoints: Vec<CutsceneWaypoint>

List of waypoints for the cutscene controller. This parameter is mandatory when type is defines.controllers.cutscene.

Trait Implementations§

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impl Clone for LuaPlayerSetControllerParams

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fn clone(&self) -> LuaPlayerSetControllerParams

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LuaPlayerSetControllerParams

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaPlayerSetControllerParams

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fn default() -> LuaPlayerSetControllerParams

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

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fn to_owned(&self) -> T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.