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LuaPlanet

Struct LuaPlanet 

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pub struct LuaPlanet;
Expand description

The runtime values of a planet

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impl LuaPlanet

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pub fn name(&self) -> &str

The planets name.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn prototype(&self) -> LuaSpaceLocationPrototype

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pub fn surface(&self) -> LuaSurface

The surface for this planet if one currently exists.

Planets do not default generate their surface. LuaPlanet::create_surface can be used to force the surface to exist.

LuaPlanet::associate_surface can be used to create an association with an existing surface.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn associate_surface(&self, surface: LuaAny)

Associates the given surface with this planet. Surface must not already be associated with a planet and the planet must not already have an associated surface.

Planet must not be using entities_require_heating.

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pub fn create_surface(&self) -> LuaSurface

Creates the associated surface if one doesn’t already exist.

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pub fn get_space_platforms(&self, force: LuaAny) -> Vec<LuaSpacePlatform>

Gets the built space platforms orbiting this planet on the given force.

Note, this does not include platforms that have not yet been built.

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pub fn reset_map_gen_settings(&self)

Resets the map gen settings on this planet to the default from-prototype state.

Trait Implementations§

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impl Clone for LuaPlanet

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fn clone(&self) -> LuaPlanet

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaPlanet

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impl Debug for LuaPlanet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaPlanet

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fn default() -> LuaPlanet

Returns the “default value” for a type. Read more
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impl Eq for LuaPlanet

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impl From<LuaPlanet> for LuaAny

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fn from(_: LuaPlanet) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaPlanet

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impl PartialEq for LuaPlanet

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fn eq(&self, other: &LuaPlanet) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaPlanet

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.