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LuaLogisticSection

Struct LuaLogisticSection 

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pub struct LuaLogisticSection;
Expand description

Logistic section of a particular LuaLogisticPoint or LuaConstantCombinatorControlBehavior.

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impl LuaLogisticSection

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pub fn active(&self) -> bool

Whether this section is active. This can only be written to when the section is manual.

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pub fn filters(&self) -> Vec<LogisticFilter>

The logistic filters for this section.

This can only be written to when the section is manual.

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pub fn filters_count(&self) -> u32

Amount of filters this section has

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pub fn group(&self) -> &str

The group this section belongs to.

An empty string when in no group.

This can only be written to when the section is manual.

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pub fn index(&self) -> u32

The section index of this section.

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pub fn is_manual(&self) -> bool

Shortcut to check whether LuaLogisticSection::type is equal to manual.

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pub fn multiplier(&self) -> f32

Multiplier applied to all filters before they are used by game. This can only be written to when the section is manual.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn owner(&self) -> LuaEntity

The LuaEntity owner of this LuaLogisticSection.

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pub fn type(&self) -> &str

The type of this logistic section. Sections that are not manual are controlled by game itself and may not be allowed to be changed by script.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn clear_slot(&self, slot_index: LuaAny)

Clears the logistic request and auto-trash from the given slot.

This can only be called when the section is manual.

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pub fn get_slot(&self, slot_index: LuaAny) -> LogisticFilter

Gets current settings of logistic request and auto-trash from the given slot.

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pub fn set_slot( &self, filter: LogisticFilter, slot_index: LuaAny, ) -> Option<LuaAny>

Sets logistic request and auto-trash slot to the given value.

This will silently fail if personal logistics are not researched yet.

This can only be called when the section is manual.

Trait Implementations§

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impl Clone for LuaLogisticSection

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fn clone(&self) -> LuaLogisticSection

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaLogisticSection

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impl Debug for LuaLogisticSection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaLogisticSection

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fn default() -> LuaLogisticSection

Returns the “default value” for a type. Read more
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impl Eq for LuaLogisticSection

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impl From<LuaLogisticSection> for LuaAny

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fn from(_: LuaLogisticSection) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaLogisticSection

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impl PartialEq for LuaLogisticSection

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fn eq(&self, other: &LuaLogisticSection) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaLogisticSection

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.