Skip to main content

LuaLoaderControlBehavior

Struct LuaLoaderControlBehavior 

Source
pub struct LuaLoaderControlBehavior;
Expand description

Control behavior for loaders.

Implementations§

Source§

impl LuaLoaderControlBehavior

Source

pub fn entity(&self) -> LuaEntity

The entity this control behavior belongs to.

Source

pub fn input_networks(&self) -> CircuitNetworkSelection

Which circuit networks (red/green) to read signals from. Defaults to both wire colors.

nil if this control behavior does not allow selecting the input networks.

Source

pub fn output_networks(&self) -> CircuitNetworkSelection

Which circuit networks (red/green) to send signals to. Defaults to both wire colors.

nil if this control behavior does not allow selecting the output networks.

Source

pub fn type(&self) -> &str

The concrete type of this control behavior.

Source

pub fn circuit_condition(&self) -> CircuitConditionDefinition

The circuit condition. Writing nil clears the circuit condition.

Source

pub fn circuit_enable_disable(&self) -> bool

true if this entity enable/disable state is controlled by circuit condition

Source

pub fn connect_to_logistic_network(&self) -> bool

true if this should connect to the logistic network.

Source

pub fn disabled(&self) -> bool

If the entity is currently disabled because of the control behavior.

Source

pub fn logistic_condition(&self) -> CircuitConditionDefinition

The logistic condition. Writing nil clears the logistic condition.

Source

pub fn circuit_read_transfers(&self) -> bool

true if the transfers between loader’s belt and container should be pulsed to the circuit network

Source

pub fn circuit_set_filters(&self) -> bool

true if filters are set from circuit network

Source

pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Source

pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

Source

pub fn get_circuit_network( &self, wire_connector_id: &str, ) -> Option<LuaCircuitNetwork>

Trait Implementations§

Source§

impl Clone for LuaLoaderControlBehavior

Source§

fn clone(&self) -> LuaLoaderControlBehavior

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for LuaLoaderControlBehavior

Source§

impl Debug for LuaLoaderControlBehavior

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for LuaLoaderControlBehavior

Source§

fn default() -> LuaLoaderControlBehavior

Returns the “default value” for a type. Read more
Source§

impl Eq for LuaLoaderControlBehavior

Source§

impl From<LuaLoaderControlBehavior> for LuaAny

Source§

fn from(_: LuaLoaderControlBehavior) -> Self

Converts to this type from the input type.
Source§

impl LuaObject for LuaLoaderControlBehavior

Source§

impl PartialEq for LuaLoaderControlBehavior

Source§

fn eq(&self, other: &LuaLoaderControlBehavior) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl StructuralPartialEq for LuaLoaderControlBehavior

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.