pub struct LuaLabControlBehavior;Expand description
Control behavior for lab.
Implementations§
Source§impl LuaLabControlBehavior
impl LuaLabControlBehavior
Sourcepub fn input_networks(&self) -> CircuitNetworkSelection
pub fn input_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn output_networks(&self) -> CircuitNetworkSelection
pub fn output_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn object_name(&self) -> &str
pub fn object_name(&self) -> &str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
pub fn read_contents(&self) -> bool
pub fn read_research_cost(&self) -> bool
pub fn read_technology_level(&self) -> bool
pub fn research_conditions(&self) -> Vec<ResearchCondition>
pub fn set_research(&self) -> bool
pub fn technology_level_signal(&self) -> SignalID
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
pub fn get_circuit_network( &self, wire_connector_id: &str, ) -> Option<LuaCircuitNetwork>
Trait Implementations§
Source§impl Clone for LuaLabControlBehavior
impl Clone for LuaLabControlBehavior
Source§fn clone(&self) -> LuaLabControlBehavior
fn clone(&self) -> LuaLabControlBehavior
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more