pub struct LuaGui;Expand description
The root of the GUI. This type houses the root elements, top, left, center, goal, and screen, to which other elements can be added to be displayed on screen.
Every player can have a different GUI state.
Implementations§
Source§impl LuaGui
impl LuaGui
Sourcepub fn center(&self) -> LuaGuiElement
pub fn center(&self) -> LuaGuiElement
The center part of the GUI. It is a flow element.
Sourcepub fn children(&self) -> HashMap<String, Box<LuaGuiElement>>
pub fn children(&self) -> HashMap<String, Box<LuaGuiElement>>
The children GUI elements mapped by name <> element.
Sourcepub fn goal(&self) -> LuaGuiElement
pub fn goal(&self) -> LuaGuiElement
The flow used in the objectives window. It is a flow element. The objectives window is only visible when the flow is not empty or the objective text is set.
Sourcepub fn left(&self) -> LuaGuiElement
pub fn left(&self) -> LuaGuiElement
The left part of the GUI. It is a flow element inside a scroll pane element.
Sourcepub fn object_name(&self) -> &str
pub fn object_name(&self) -> &str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
Sourcepub fn relative(&self) -> LuaGuiElement
pub fn relative(&self) -> LuaGuiElement
For showing a GUI somewhere relative to one of the game GUIs. It is an empty-widget element.
Sourcepub fn screen(&self) -> LuaGuiElement
pub fn screen(&self) -> LuaGuiElement
For showing a GUI somewhere on the entire screen. It is an empty-widget element.
Sourcepub fn top(&self) -> LuaGuiElement
pub fn top(&self) -> LuaGuiElement
The top part of the GUI. It is a flow element inside a scroll pane element.
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.