pub struct LuaGameScriptSetWinEndingInfoParams {
pub bullet_points: Vec<String>,
pub final_message: String,
pub image_path: String,
pub message: String,
pub title: String,
}Expand description
Set winning ending information for the current scenario.
Fields§
§bullet_points: Vec<String>§final_message: String§image_path: String§message: String§title: StringTrait Implementations§
Source§impl Clone for LuaGameScriptSetWinEndingInfoParams
impl Clone for LuaGameScriptSetWinEndingInfoParams
Source§fn clone(&self) -> LuaGameScriptSetWinEndingInfoParams
fn clone(&self) -> LuaGameScriptSetWinEndingInfoParams
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for LuaGameScriptSetWinEndingInfoParams
impl Default for LuaGameScriptSetWinEndingInfoParams
Source§fn default() -> LuaGameScriptSetWinEndingInfoParams
fn default() -> LuaGameScriptSetWinEndingInfoParams
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for LuaGameScriptSetWinEndingInfoParams
impl RefUnwindSafe for LuaGameScriptSetWinEndingInfoParams
impl Send for LuaGameScriptSetWinEndingInfoParams
impl Sync for LuaGameScriptSetWinEndingInfoParams
impl Unpin for LuaGameScriptSetWinEndingInfoParams
impl UnsafeUnpin for LuaGameScriptSetWinEndingInfoParams
impl UnwindSafe for LuaGameScriptSetWinEndingInfoParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more