pub struct LuaGameScriptGetVehiclesParams {
pub force: LuaAny,
pub has_passenger: bool,
pub is_moving: bool,
pub surface: LuaAny,
pub type: LuaAny,
pub unit_number: u32,
}Expand description
Returns vehicles in game.
Fields§
§force: LuaAny§has_passenger: bool§is_moving: bool§surface: LuaAny§type: LuaAny§unit_number: u32Trait Implementations§
Source§impl Clone for LuaGameScriptGetVehiclesParams
impl Clone for LuaGameScriptGetVehiclesParams
Source§fn clone(&self) -> LuaGameScriptGetVehiclesParams
fn clone(&self) -> LuaGameScriptGetVehiclesParams
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for LuaGameScriptGetVehiclesParams
impl Default for LuaGameScriptGetVehiclesParams
Source§fn default() -> LuaGameScriptGetVehiclesParams
fn default() -> LuaGameScriptGetVehiclesParams
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for LuaGameScriptGetVehiclesParams
impl RefUnwindSafe for LuaGameScriptGetVehiclesParams
impl Send for LuaGameScriptGetVehiclesParams
impl Sync for LuaGameScriptGetVehiclesParams
impl Unpin for LuaGameScriptGetVehiclesParams
impl UnsafeUnpin for LuaGameScriptGetVehiclesParams
impl UnwindSafe for LuaGameScriptGetVehiclesParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more