pub struct LuaFurnaceControlBehavior;Expand description
Control behavior for furnaces.
Implementations§
Source§impl LuaFurnaceControlBehavior
impl LuaFurnaceControlBehavior
Sourcepub fn input_networks(&self) -> CircuitNetworkSelection
pub fn input_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn output_networks(&self) -> CircuitNetworkSelection
pub fn output_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn circuit_condition(&self) -> CircuitConditionDefinition
pub fn circuit_condition(&self) -> CircuitConditionDefinition
The circuit condition. Writing nil clears the circuit condition.
Sourcepub fn circuit_enable_disable(&self) -> bool
pub fn circuit_enable_disable(&self) -> bool
true if this entity enable/disable state is controlled by circuit condition
Sourcepub fn connect_to_logistic_network(&self) -> bool
pub fn connect_to_logistic_network(&self) -> bool
true if this should connect to the logistic network.
Sourcepub fn disabled(&self) -> bool
pub fn disabled(&self) -> bool
If the entity is currently disabled because of the control behavior.
Sourcepub fn logistic_condition(&self) -> CircuitConditionDefinition
pub fn logistic_condition(&self) -> CircuitConditionDefinition
The logistic condition. Writing nil clears the logistic condition.
Sourcepub fn circuit_read_contents(&self) -> bool
pub fn circuit_read_contents(&self) -> bool
true if the furnace reads its ingredients contents, product contents and materials in crafting.
Sourcepub fn circuit_read_ingredients(&self) -> bool
pub fn circuit_read_ingredients(&self) -> bool
true if the furnace outputs ingredients of current recipe as a signals to circuit network.
Sourcepub fn circuit_read_recipe_finished(&self) -> bool
pub fn circuit_read_recipe_finished(&self) -> bool
true if the the furnace sends a signal when the recipe finishes.
Sourcepub fn circuit_read_working(&self) -> bool
pub fn circuit_read_working(&self) -> bool
true if the the furnace sends a signal when it is working.
Sourcepub fn circuit_recipe_finished_signal(&self) -> SignalID
pub fn circuit_recipe_finished_signal(&self) -> SignalID
The signal sent when the furnace finishes a recipe.
Sourcepub fn circuit_working_signal(&self) -> SignalID
pub fn circuit_working_signal(&self) -> SignalID
The signal sent when the furnace is working.
Sourcepub fn include_in_crafting(&self) -> bool
pub fn include_in_crafting(&self) -> bool
true if the read contents should include items in crafting.
Sourcepub fn object_name(&self) -> &str
pub fn object_name(&self) -> &str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
pub fn get_circuit_network( &self, wire_connector_id: &str, ) -> Option<LuaCircuitNetwork>
Trait Implementations§
Source§impl Clone for LuaFurnaceControlBehavior
impl Clone for LuaFurnaceControlBehavior
Source§fn clone(&self) -> LuaFurnaceControlBehavior
fn clone(&self) -> LuaFurnaceControlBehavior
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more