pub struct LuaEntityPrototypeStickerVehicleModifiers {
pub vehicle_friction_modifier_from: f32,
pub vehicle_friction_modifier_to: f32,
pub vehicle_speed_max_from: f32,
pub vehicle_speed_max_to: f32,
pub vehicle_speed_modifier_from: f32,
pub vehicle_speed_modifier_to: f32,
}Fields§
§vehicle_friction_modifier_from: f32§vehicle_friction_modifier_to: f32§vehicle_speed_max_from: f32§vehicle_speed_max_to: f32§vehicle_speed_modifier_from: f32§vehicle_speed_modifier_to: f32Trait Implementations§
Source§impl Clone for LuaEntityPrototypeStickerVehicleModifiers
impl Clone for LuaEntityPrototypeStickerVehicleModifiers
Source§fn clone(&self) -> LuaEntityPrototypeStickerVehicleModifiers
fn clone(&self) -> LuaEntityPrototypeStickerVehicleModifiers
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for LuaEntityPrototypeStickerVehicleModifiers
Source§impl Default for LuaEntityPrototypeStickerVehicleModifiers
impl Default for LuaEntityPrototypeStickerVehicleModifiers
Source§fn default() -> LuaEntityPrototypeStickerVehicleModifiers
fn default() -> LuaEntityPrototypeStickerVehicleModifiers
Returns the “default value” for a type. Read more
impl StructuralPartialEq for LuaEntityPrototypeStickerVehicleModifiers
Auto Trait Implementations§
impl Freeze for LuaEntityPrototypeStickerVehicleModifiers
impl RefUnwindSafe for LuaEntityPrototypeStickerVehicleModifiers
impl Send for LuaEntityPrototypeStickerVehicleModifiers
impl Sync for LuaEntityPrototypeStickerVehicleModifiers
impl Unpin for LuaEntityPrototypeStickerVehicleModifiers
impl UnsafeUnpin for LuaEntityPrototypeStickerVehicleModifiers
impl UnwindSafe for LuaEntityPrototypeStickerVehicleModifiers
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more