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LuaDisplayPanelControlBehavior

Struct LuaDisplayPanelControlBehavior 

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pub struct LuaDisplayPanelControlBehavior;
Expand description

Control behavior for display panels.

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impl LuaDisplayPanelControlBehavior

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pub fn entity(&self) -> LuaEntity

The entity this control behavior belongs to.

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pub fn input_networks(&self) -> CircuitNetworkSelection

Which circuit networks (red/green) to read signals from. Defaults to both wire colors.

nil if this control behavior does not allow selecting the input networks.

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pub fn output_networks(&self) -> CircuitNetworkSelection

Which circuit networks (red/green) to send signals to. Defaults to both wire colors.

nil if this control behavior does not allow selecting the output networks.

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pub fn type(&self) -> &str

The concrete type of this control behavior.

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pub fn max_records_count(&self) -> u32

Provides a maximum amount of records that can be added to this behavior. When at full capacity, attempts to add more records will fail.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn records(&self) -> Vec<DisplayPanelMessageDefinition>

The full list of configured messages.

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pub fn records_count(&self) -> u32

Current amount of records this control behavior has.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn get_circuit_network( &self, wire_connector_id: &str, ) -> Option<LuaCircuitNetwork>

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pub fn add_record( &self, index: Option<u32>, message: DisplayPanelMessageDefinition, ) -> bool

Adds a single message record.

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pub fn get_record(&self, index: u32) -> DisplayPanelMessageDefinition

Get a single record.

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pub fn move_record(&self, new_index: u32, old_index: u32)

Moves record from old position to a new position

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pub fn remove_record(&self, index: u32)

Removes message record at specified index.

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pub fn set_record(&self, index: u32, record: DisplayPanelMessageDefinition)

Change content of a specific record.

Trait Implementations§

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impl Clone for LuaDisplayPanelControlBehavior

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fn clone(&self) -> LuaDisplayPanelControlBehavior

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaDisplayPanelControlBehavior

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impl Debug for LuaDisplayPanelControlBehavior

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaDisplayPanelControlBehavior

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fn default() -> LuaDisplayPanelControlBehavior

Returns the “default value” for a type. Read more
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impl Eq for LuaDisplayPanelControlBehavior

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impl From<LuaDisplayPanelControlBehavior> for LuaAny

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fn from(_: LuaDisplayPanelControlBehavior) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaDisplayPanelControlBehavior

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impl PartialEq for LuaDisplayPanelControlBehavior

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fn eq(&self, other: &LuaDisplayPanelControlBehavior) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaDisplayPanelControlBehavior

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.