pub struct LuaControlShootingState {
pub position: LuaAny,
pub state: &'static str,
}Fields§
§position: LuaAny§state: &'static strTrait Implementations§
Source§impl Clone for LuaControlShootingState
impl Clone for LuaControlShootingState
Source§fn clone(&self) -> LuaControlShootingState
fn clone(&self) -> LuaControlShootingState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for LuaControlShootingState
Source§impl Debug for LuaControlShootingState
impl Debug for LuaControlShootingState
Source§impl Default for LuaControlShootingState
impl Default for LuaControlShootingState
Source§fn default() -> LuaControlShootingState
fn default() -> LuaControlShootingState
Returns the “default value” for a type. Read more
Source§impl PartialEq for LuaControlShootingState
impl PartialEq for LuaControlShootingState
impl StructuralPartialEq for LuaControlShootingState
Auto Trait Implementations§
impl Freeze for LuaControlShootingState
impl RefUnwindSafe for LuaControlShootingState
impl Send for LuaControlShootingState
impl Sync for LuaControlShootingState
impl Unpin for LuaControlShootingState
impl UnsafeUnpin for LuaControlShootingState
impl UnwindSafe for LuaControlShootingState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more