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LuaActiveTriggerPrototype

Struct LuaActiveTriggerPrototype 

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pub struct LuaActiveTriggerPrototype;
Expand description

Prototype of an Active Trigger.

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impl LuaActiveTriggerPrototype

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pub fn custom_tooltip_fields(&self) -> Vec<CustomTooltipField>

Extra description items in the tooltip and Factoriopedia.

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pub fn factoriopedia_description(&self) -> &str

Provides additional description used in factoriopedia.

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pub fn group(&self) -> LuaGroup

Group of this prototype.

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pub fn hidden(&self) -> bool

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pub fn hidden_in_factoriopedia(&self) -> bool

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pub fn localised_description(&self) -> &str

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pub fn localised_name(&self) -> &str

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pub fn name(&self) -> &str

Name of this prototype.

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pub fn order(&self) -> &str

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.

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pub fn parameter(&self) -> bool

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pub fn subgroup(&self) -> LuaGroup

Subgroup of this prototype.

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pub fn type(&self) -> &str

Type of this prototype.

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pub fn fork_chance(&self) -> f64

The chance that a new fork will spawn after each jump [0,1]. default = 0.

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pub fn jump_delay_ticks(&self) -> u32

The tick delay between each jump. 0 = all jumps instantaneous. default = 0.

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pub fn max_forks(&self) -> u32

maximum number of forks allowed to spawn for the entire chain. default = infinity.

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pub fn max_forks_per_jump(&self) -> u32

The maximum number of forks that can spawn from a single jump. default = 1.

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pub fn max_jumps(&self) -> u32

The max number of jumps per trigger. default = 5.

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pub fn max_range(&self) -> f64

The max distance jumps are allowed to travel away from the original target. default = infinity.

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pub fn max_range_per_jump(&self) -> f64

The max length of jumps. default = 5.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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impl Clone for LuaActiveTriggerPrototype

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fn clone(&self) -> LuaActiveTriggerPrototype

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaActiveTriggerPrototype

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impl Debug for LuaActiveTriggerPrototype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaActiveTriggerPrototype

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fn default() -> LuaActiveTriggerPrototype

Returns the “default value” for a type. Read more
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impl Eq for LuaActiveTriggerPrototype

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impl From<LuaActiveTriggerPrototype> for LuaAny

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fn from(_: LuaActiveTriggerPrototype) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaActiveTriggerPrototype

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impl PartialEq for LuaActiveTriggerPrototype

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fn eq(&self, other: &LuaActiveTriggerPrototype) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaActiveTriggerPrototype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.