pub struct BoxPlotView {
pub title: String,
pub groups: Vec<(String, Vec<f64>)>,
pub state: BoxPlotState,
}Expand description
A box plot: named groups of raw samples.
Fields§
§title: String§groups: Vec<(String, Vec<f64>)>(group label, raw values).
state: BoxPlotStateObservable interaction state (FC-3).
Implementations§
Source§impl BoxPlotView
impl BoxPlotView
pub fn new(title: impl Into<String>, groups: Vec<(String, Vec<f64>)>) -> Self
Sourcepub fn state(&self) -> &BoxPlotState
pub fn state(&self) -> &BoxPlotState
FC-3: read the complete observable interaction state.
Sourcepub fn update(&mut self, msg: BoxPlotMsg) -> Vec<BoxPlotEffect>
pub fn update(&mut self, msg: BoxPlotMsg) -> Vec<BoxPlotEffect>
FC-2/FC-8: the single mutation path. Apply one BoxPlotMsg; no effects.
Trait Implementations§
Source§impl CopySource for BoxPlotView
impl CopySource for BoxPlotView
Source§fn copy_kinds(&self) -> &[ClipKind]
fn copy_kinds(&self) -> &[ClipKind]
The kinds this source can offer, richest first.
Source§fn copy_payload(&self) -> Option<ClipPayload>
fn copy_payload(&self) -> Option<ClipPayload>
Produce the payload for the current selection (richest representation).
Source§impl Elm for BoxPlotView
impl Elm for BoxPlotView
Source§type Model = BoxPlotState
type Model = BoxPlotState
All observable state, in one serializable struct (FC-1 / FC-3).
Source§type Msg = BoxPlotMsg
type Msg = BoxPlotMsg
Every input the component accepts (FC-2). The only legal way to mutate
the
Model.Source§type Effect = BoxPlotEffect
type Effect = BoxPlotEffect
Side work as data (FC-8). Use
enum Effect {} when the component does no I/O.Source§fn title(&self) -> &str
fn title(&self) -> &str
The deck keys facets off this (mirrors
Facet::title).Source§fn state(&self) -> &BoxPlotState
fn state(&self) -> &BoxPlotState
FC-3 — read the complete observable state at any frame boundary.
Source§fn update(&mut self, msg: BoxPlotMsg) -> Vec<BoxPlotEffect>
fn update(&mut self, msg: BoxPlotMsg) -> Vec<BoxPlotEffect>
Source§impl Facet for BoxPlotView
impl Facet for BoxPlotView
Source§fn ui(&mut self, ui: &mut Ui)
fn ui(&mut self, ui: &mut Ui)
FC-9: the view is pure (paints + emits Msgs); FC-2: mutation only
via update. The immediate-mode trait just bridges the two.
fn title(&self) -> &str
Source§fn copy(&mut self) -> Option<String>
fn copy(&mut self) -> Option<String>
Clipboard hooks — see clipboard.rs. Defaults: nothing to give/take.
Returns the text to place on the clipboard (None = nothing copyable now).
fn state_json(&self) -> Value
Source§fn update_json(&mut self, _msg_json: &str)
fn update_json(&mut self, _msg_json: &str)
The Elm mutation path — apply one message (JSON). This is the fourth
member of the component contract (
title/ui/state_json/update_json),
and it is defaulted to a no-op so it is purely ADDITIVE: every existing
impl Facet keeps compiling unchanged, while a facet that wants the writable
input surface overrides it (an Elm-backed facet routes the JSON through its
update). With this default in place Facet and Panel
share the same four-method shape, which is what lets the blanket
impl<T: Facet> Panel for T (see panel) make every
Facet a Panel for free. Unknown/undriven messages are ignored — the
default simply does nothing.Source§fn set_scale(&mut self, _scale: f32)
fn set_scale(&mut self, _scale: f32)
Set the uniform scale; clamp internally. Default no-op (not scalable).
Source§fn selection_json(&self) -> Value
fn selection_json(&self) -> Value
The current selection as JSON (also folded into
state_json by
convention). Null when nothing/none selectable.Source§fn cut(&mut self) -> Option<String>
fn cut(&mut self) -> Option<String>
Like
copy, but also removes the selection. Default delegates to copy.Source§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
Optional downcast handle for hosts that need typed access to a specific
facet living inside a
FacetDeck (e.g. a robot-UI driver clicking an
app-level control that must forward to a concrete component’s own API).
Defaulted to None so no existing facet has to change; a component opts in
by returning Some(self).Source§fn kind(&self) -> &'static str
fn kind(&self) -> &'static str
Stable component-type id (e.g.
"jobview", "graphpan", "table"). Two
instances with the same kind can exchange portable state; the empty
default "" means opted out of cross-instance clone.Source§fn portable_state(&self) -> Option<Value>
fn portable_state(&self) -> Option<Value>
The portable subset of this facet’s state — the fields a same-kind
sibling can adopt.
None = not cloneable. Kept SEPARATE from
state_json (the introspection dump, which may carry
derived / render-only data) so this stays round-trippable through
load_state.Source§fn load_state(&mut self, _state: &Value) -> bool
fn load_state(&mut self, _state: &Value) -> bool
Adopt a portable state produced by
portable_state
on a same-kind sibling. Returns true if accepted. Default false
(opt-in per component).Auto Trait Implementations§
impl Freeze for BoxPlotView
impl RefUnwindSafe for BoxPlotView
impl Send for BoxPlotView
impl Sync for BoxPlotView
impl Unpin for BoxPlotView
impl UnsafeUnpin for BoxPlotView
impl UnwindSafe for BoxPlotView
Blanket Implementations§
impl<T> Allocation for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Panel for T
impl<T> Panel for T
Source§fn ui(&mut self, ui: &mut Ui)
fn ui(&mut self, ui: &mut Ui)
Paint into the live egui frame. Backends: native paints directly; the
native cross-host adapter forwards to the guest pane’s own
ui; the wasm
backend paints a decoded display-list; headless paints nothing.Source§fn state_json(&self) -> Value
fn state_json(&self) -> Value
FC-3 observable state — the common currency for tests + the web state-hook.
Source§fn update_json(&mut self, msg_json: &str)
fn update_json(&mut self, msg_json: &str)
The Elm mutation path — apply one message (JSON). Used by the headless
drive + robotui, and by the wasm/adapter backends to route host-side input.