pub struct TreemapView {
pub title: String,
pub tiles: Vec<Tile>,
pub state: TreemapState,
}Expand description
A treemap over a flat list of weighted tiles.
Fields§
§title: String§tiles: Vec<Tile>§state: TreemapStateObservable interaction state (FC-3).
Implementations§
Source§impl TreemapView
impl TreemapView
pub fn new(title: impl Into<String>, tiles: Vec<Tile>) -> Self
Sourcepub fn state(&self) -> &TreemapState
pub fn state(&self) -> &TreemapState
FC-3: read the complete observable interaction state.
Sourcepub fn update(&mut self, msg: TreemapMsg) -> Vec<TreemapEffect>
pub fn update(&mut self, msg: TreemapMsg) -> Vec<TreemapEffect>
FC-2/FC-8: the single mutation path. Apply one TreemapMsg; no effects.
Trait Implementations§
Source§impl CopySource for TreemapView
impl CopySource for TreemapView
Source§fn copy_kinds(&self) -> &[ClipKind]
fn copy_kinds(&self) -> &[ClipKind]
The kinds this source can offer, richest first.
Source§fn copy_payload(&self) -> Option<ClipPayload>
fn copy_payload(&self) -> Option<ClipPayload>
Produce the payload for the current selection (richest representation).
Source§impl Elm for TreemapView
impl Elm for TreemapView
Source§type Model = TreemapState
type Model = TreemapState
All observable state, in one serializable struct (FC-1 / FC-3).
Source§type Msg = TreemapMsg
type Msg = TreemapMsg
Every input the component accepts (FC-2). The only legal way to mutate
the
Model.Source§type Effect = TreemapEffect
type Effect = TreemapEffect
Side work as data (FC-8). Use
enum Effect {} when the component does no I/O.Source§fn title(&self) -> &str
fn title(&self) -> &str
The deck keys facets off this (mirrors
Facet::title).Source§fn state(&self) -> &TreemapState
fn state(&self) -> &TreemapState
FC-3 — read the complete observable state at any frame boundary.
Source§fn update(&mut self, msg: TreemapMsg) -> Vec<TreemapEffect>
fn update(&mut self, msg: TreemapMsg) -> Vec<TreemapEffect>
Source§impl Facet for TreemapView
impl Facet for TreemapView
Source§fn ui(&mut self, ui: &mut Ui)
fn ui(&mut self, ui: &mut Ui)
FC-9: the view is pure (paints + emits Msgs); FC-2: mutation only
via update. The immediate-mode trait just bridges the two.
fn title(&self) -> &str
Source§fn copy(&mut self) -> Option<String>
fn copy(&mut self) -> Option<String>
Clipboard hooks — see clipboard.rs. Defaults: nothing to give/take.
Returns the text to place on the clipboard (None = nothing copyable now).
fn state_json(&self) -> Value
Source§fn set_scale(&mut self, _scale: f32)
fn set_scale(&mut self, _scale: f32)
Set the uniform scale; clamp internally. Default no-op (not scalable).
Source§fn selection_json(&self) -> Value
fn selection_json(&self) -> Value
The current selection as JSON (also folded into
state_json by
convention). Null when nothing/none selectable.Source§fn cut(&mut self) -> Option<String>
fn cut(&mut self) -> Option<String>
Like
copy, but also removes the selection. Default delegates to copy.Source§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
Optional downcast handle for hosts that need typed access to a specific
facet living inside a
FacetDeck (e.g. a robot-UI driver clicking an
app-level control that must forward to a concrete component’s own API).
Defaulted to None so no existing facet has to change; a component opts in
by returning Some(self).Source§fn kind(&self) -> &'static str
fn kind(&self) -> &'static str
Stable component-type id (e.g.
"jobview", "graphpan", "table"). Two
instances with the same kind can exchange portable state; the empty
default "" means opted out of cross-instance clone.Source§fn portable_state(&self) -> Option<Value>
fn portable_state(&self) -> Option<Value>
The portable subset of this facet’s state — the fields a same-kind
sibling can adopt.
None = not cloneable. Kept SEPARATE from
state_json (the introspection dump, which may carry
derived / render-only data) so this stays round-trippable through
load_state.Source§fn load_state(&mut self, _state: &Value) -> bool
fn load_state(&mut self, _state: &Value) -> bool
Adopt a portable state produced by
portable_state
on a same-kind sibling. Returns true if accepted. Default false
(opt-in per component).Auto Trait Implementations§
impl Freeze for TreemapView
impl RefUnwindSafe for TreemapView
impl Send for TreemapView
impl Sync for TreemapView
impl Unpin for TreemapView
impl UnsafeUnpin for TreemapView
impl UnwindSafe for TreemapView
Blanket Implementations§
impl<T> Allocation for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more