Struct ValueVTable

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#[non_exhaustive]
#[repr(C)]
pub struct ValueVTable {
Show 14 fields pub type_name: fn(&mut Formatter<'_>, TypeNameOpts) -> Result<(), Error>, pub invariants: Option<for<'mem> unsafe fn(PtrConst<'mem>) -> bool>, pub display: Option<for<'mem> unsafe fn(PtrConst<'mem>, &mut Formatter<'_>) -> Result<(), Error>>, pub debug: Option<for<'mem> unsafe fn(PtrConst<'mem>, &mut Formatter<'_>) -> Result<(), Error>>, pub default_in_place: Option<for<'mem> unsafe fn(PtrUninit<'mem>) -> PtrMut<'mem>>, pub clone_into: Option<for<'src, 'dst> unsafe fn(PtrConst<'src>, PtrUninit<'dst>) -> PtrMut<'dst>>, pub marker_traits: MarkerTraits, pub eq: Option<for<'l, 'r> unsafe fn(PtrConst<'l>, PtrConst<'r>) -> bool>, pub partial_ord: Option<for<'l, 'r> unsafe fn(PtrConst<'l>, PtrConst<'r>) -> Option<Ordering>>, pub ord: Option<for<'l, 'r> unsafe fn(PtrConst<'l>, PtrConst<'r>) -> Ordering>, pub hash: Option<for<'mem> unsafe fn(PtrConst<'mem>, PtrMut<'mem>, for<'mem> unsafe fn(PtrMut<'mem>, &[u8]))>, pub drop_in_place: Option<for<'mem> unsafe fn(PtrMut<'mem>) -> PtrUninit<'mem>>, pub parse: Option<for<'mem> unsafe fn(&str, PtrUninit<'mem>) -> Result<PtrMut<'mem>, ParseError>>, pub try_from: Option<for<'src, 'mem> unsafe fn(PtrConst<'src>, &'static Shape, PtrUninit<'mem>) -> Result<PtrMut<'mem>, TryFromError>>,
}
Expand description

VTable for common operations that can be performed on any shape

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§type_name: fn(&mut Formatter<'_>, TypeNameOpts) -> Result<(), Error>§invariants: Option<for<'mem> unsafe fn(PtrConst<'mem>) -> bool>§display: Option<for<'mem> unsafe fn(PtrConst<'mem>, &mut Formatter<'_>) -> Result<(), Error>>§debug: Option<for<'mem> unsafe fn(PtrConst<'mem>, &mut Formatter<'_>) -> Result<(), Error>>

cf. DebugFn

§default_in_place: Option<for<'mem> unsafe fn(PtrUninit<'mem>) -> PtrMut<'mem>>§clone_into: Option<for<'src, 'dst> unsafe fn(PtrConst<'src>, PtrUninit<'dst>) -> PtrMut<'dst>>§marker_traits: MarkerTraits

Marker traits implemented by the type

§eq: Option<for<'l, 'r> unsafe fn(PtrConst<'l>, PtrConst<'r>) -> bool>

cf. PartialEqFn for equality comparison

§partial_ord: Option<for<'l, 'r> unsafe fn(PtrConst<'l>, PtrConst<'r>) -> Option<Ordering>>

cf. PartialOrdFn for partial ordering comparison

§ord: Option<for<'l, 'r> unsafe fn(PtrConst<'l>, PtrConst<'r>) -> Ordering>

cf. CmpFn for total ordering

§hash: Option<for<'mem> unsafe fn(PtrConst<'mem>, PtrMut<'mem>, for<'mem> unsafe fn(PtrMut<'mem>, &[u8]))>

cf. HashFn

§drop_in_place: Option<for<'mem> unsafe fn(PtrMut<'mem>) -> PtrUninit<'mem>>

cf. DropInPlaceFn — if None, drops without side-effects

§parse: Option<for<'mem> unsafe fn(&str, PtrUninit<'mem>) -> Result<PtrMut<'mem>, ParseError>>

cf. ParseFn

§try_from: Option<for<'src, 'mem> unsafe fn(PtrConst<'src>, &'static Shape, PtrUninit<'mem>) -> Result<PtrMut<'mem>, TryFromError>>

Implementations§

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impl ValueVTable

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pub fn is_eq(&self) -> bool

Check if the type implements the Eq marker trait

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pub fn is_send(&self) -> bool

Check if the type implements the Send marker trait

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pub fn is_sync(&self) -> bool

Check if the type implements the Sync marker trait

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pub fn is_copy(&self) -> bool

Check if the type implements the Copy marker trait

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pub fn is_unpin(&self) -> bool

Check if the type implements the Unpin marker trait

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pub const fn builder() -> ValueVTableBuilder

Creates a new ValueVTableBuilder

Trait Implementations§

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impl Clone for ValueVTable

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fn clone(&self) -> ValueVTable

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ValueVTable

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for ValueVTable

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ValueVTable

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fn eq(&self, other: &ValueVTable) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ValueVTable

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impl Eq for ValueVTable

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impl StructuralPartialEq for ValueVTable

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.