pub struct Met {}Expand description
Audio metadata (?)
From fabletlcmod.com
.Met
Only documenting .Met files as they control .lug audio banks.
.Met are usually 2 sections (Audio Information, Environment Settings) Ingame.Met contains a third section that links // audio to compiled events.
Header
[4] Bytes - Always (01 00 00 00)
[4] Bytes - Number of Files
[4] Bytes - Unknown
Audio Information Listing
[4] Bytes - Entry Number
[4] Bytes - ID
[4] Bytes - Import Directory File Name Length (String Size)
~ String
[4] Bytes - Audio File Size (Does not have header like .Lut audio files)
[4] Bytes - Offset
[2] Bytes - Number of Channels
[2] Bytes - Audio Codec (105 = Xb-Adpcm, 1 = PCM) Only two used.
[4] Bytes - Frequency
[8] Bytes - Event ID, mostly unused
Environment Audio Listing
Few pieces are unknown! (Hard to test some of these)
Header for Environment Audio
[4] Bytes - Number of Files
Audio Listing Loop
48 Bytes per listing. Loop until file number is met.
[4] Bytes - File Counter
[4] Bytes - File ID
[4] Bytes - String Size for Group Listing (If zero, then string does not exist)
~ String (If it exists)
[2] Bytes - Event Identifier (01 = Day Sound, 02 = Night Sound, 00 = Should be anytime)
[2] Bytes - Unknown
[4] Bytes - Number of Loops (Usually either 1 or 9999)
[4] Bytes - Unknown (relative to number of loops, should be memory allocation)
[4] Bytes - Unknown (usually nothing)
[2] Bytes - Unknown (relative to sound volume. Should be either initial gain or user gain.)
[2] Bytes - Unknown (relative to sound volume. Should be either initial gain or user gain.)
[2] Bytes - Unknown (3D volume or Head Relative)
[2] Bytes - Unknown (2D volume?)
[4] Bytes - Location to Play sound (X) {Float}
[4] Bytes - Location to Play sound (Y) {Float}
[4] Bytes - Priority
*Upon Last Entry after this loop. If the 4 bytes has value, push to next section.
Event Listings
Only Exists in Ingame.Met
[4] Bytes Number of Entries
Event Loop
[4] Bytes - String Length
~ String (Event Name)
[4] Bytes - Number of Sounds to Associate with Event Name
~Then Based on number of sounds to associate are 4 byte ID listingsAuto Trait Implementations§
impl Freeze for Met
impl RefUnwindSafe for Met
impl Send for Met
impl Sync for Met
impl Unpin for Met
impl UnwindSafe for Met
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more