pub struct CarStatusPacket { /* private fields */ }
Expand description
Packet containing the status of each car in the session
The F1 games publish data on the status of each car in the session at a rate that can be configured in the in-game settings.
Implementations§
Trait Implementations§
Source§impl Clone for CarStatusPacket
impl Clone for CarStatusPacket
Source§fn clone(&self) -> CarStatusPacket
fn clone(&self) -> CarStatusPacket
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CarStatusPacket
impl Debug for CarStatusPacket
Source§impl PartialEq for CarStatusPacket
impl PartialEq for CarStatusPacket
Source§impl PartialOrd for CarStatusPacket
impl PartialOrd for CarStatusPacket
impl StructuralPartialEq for CarStatusPacket
Auto Trait Implementations§
impl Freeze for CarStatusPacket
impl RefUnwindSafe for CarStatusPacket
impl Send for CarStatusPacket
impl Sync for CarStatusPacket
impl Unpin for CarStatusPacket
impl UnwindSafe for CarStatusPacket
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more