pub struct CarSetupPacket { /* private fields */ }Expand description
Packet containing the setups of all cars in the session
The F1 games publish the setup of each car in the session in the car setup packet. In multiplayer sessions, the setups of other players are redacted to prevent anyone from gaining an unfair advantage.
Implementations§
Trait Implementations§
Source§impl Clone for CarSetupPacket
impl Clone for CarSetupPacket
Source§fn clone(&self) -> CarSetupPacket
fn clone(&self) -> CarSetupPacket
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CarSetupPacket
impl Debug for CarSetupPacket
Source§impl PartialEq for CarSetupPacket
impl PartialEq for CarSetupPacket
Source§impl PartialOrd for CarSetupPacket
impl PartialOrd for CarSetupPacket
impl StructuralPartialEq for CarSetupPacket
Auto Trait Implementations§
impl Freeze for CarSetupPacket
impl RefUnwindSafe for CarSetupPacket
impl Send for CarSetupPacket
impl Sync for CarSetupPacket
impl Unpin for CarSetupPacket
impl UnwindSafe for CarSetupPacket
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more