[][src]Struct f1_api::types::Property3D

pub struct Property3D<T> where
    T: Copy
{ /* fields omitted */ }

Property in a three-dimensional world

The F1 games publish data that places objects in a three dimensional world. Examples include the position of a car, its velocity, or the direction of its motion.

Examples

use f1_api::types::Property3D;

let g_forces = Property3D::new(1.0, 1.3, 0.9);

Methods

impl<T> Property3D<T> where
    T: Copy
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pub fn new(x: T, y: T, z: T) -> Self[src]

Constructs a new Property3D.

impl<T> Property3D<T> where
    T: Copy
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pub fn x(&self) -> T[src]

Returns the component on the X axis of the three-dimensional property.

pub fn y(&self) -> T[src]

Returns the component on the Y axis of the three-dimensional property.

pub fn z(&self) -> T[src]

Returns the component on the Z axis of the three-dimensional property.

Trait Implementations

impl<T: Clone> Clone for Property3D<T> where
    T: Copy
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impl<T: Copy> Copy for Property3D<T> where
    T: Copy
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impl<T: Debug> Debug for Property3D<T> where
    T: Copy
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impl<T: Default> Default for Property3D<T> where
    T: Copy
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impl<T: Eq> Eq for Property3D<T> where
    T: Copy
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impl<T: Hash> Hash for Property3D<T> where
    T: Copy
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impl<T: Ord> Ord for Property3D<T> where
    T: Copy
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impl<T: PartialEq> PartialEq<Property3D<T>> for Property3D<T> where
    T: Copy
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impl<T: PartialOrd> PartialOrd<Property3D<T>> for Property3D<T> where
    T: Copy
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impl<T> StructuralEq for Property3D<T> where
    T: Copy
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impl<T> StructuralPartialEq for Property3D<T> where
    T: Copy
[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Property3D<T> where
    T: RefUnwindSafe

impl<T> Send for Property3D<T> where
    T: Send

impl<T> Sync for Property3D<T> where
    T: Sync

impl<T> Unpin for Property3D<T> where
    T: Unpin

impl<T> UnwindSafe for Property3D<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.