[−][src]Struct f1_api::packet::header::GameVersion
Version number of the game
The modern F1 games include their version number in the packet header. The games are versioned
using the scheme MAJOR.MINOR
.
TODO Test that partial order works correctly with version numbers
Methods
impl GameVersion
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impl GameVersion
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pub fn major(&self) -> u8
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Returns the major version of the game.
pub fn minor(&self) -> u8
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Returns the minor version of the game.
Trait Implementations
impl Clone for GameVersion
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fn clone(&self) -> GameVersion
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for GameVersion
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impl Debug for GameVersion
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impl Default for GameVersion
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fn default() -> GameVersion
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impl Display for GameVersion
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impl Eq for GameVersion
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impl Hash for GameVersion
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Ord for GameVersion
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fn cmp(&self, other: &GameVersion) -> Ordering
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#[must_use]fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<GameVersion> for GameVersion
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fn eq(&self, other: &GameVersion) -> bool
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fn ne(&self, other: &GameVersion) -> bool
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impl PartialOrd<GameVersion> for GameVersion
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fn partial_cmp(&self, other: &GameVersion) -> Option<Ordering>
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fn lt(&self, other: &GameVersion) -> bool
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fn le(&self, other: &GameVersion) -> bool
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fn gt(&self, other: &GameVersion) -> bool
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fn ge(&self, other: &GameVersion) -> bool
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impl StructuralEq for GameVersion
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impl StructuralPartialEq for GameVersion
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Auto Trait Implementations
impl RefUnwindSafe for GameVersion
impl Send for GameVersion
impl Sync for GameVersion
impl Unpin for GameVersion
impl UnwindSafe for GameVersion
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,