FfmpegContext

Struct FfmpegContext 

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pub struct FfmpegContext { /* private fields */ }

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impl FfmpegContext

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pub fn builder() -> FfmpegContextBuilder

Creates a new FfmpegContextBuilder which allows you to configure and construct an FfmpegContext with custom inputs, outputs, filters, and other parameters.

§Examples
let context = FfmpegContext::builder()
    .input("input.mp4")
    .output("output.mp4")
    .build()
    .unwrap();
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pub fn start(self) -> Result<FfmpegScheduler<Running>>

Consumes this FfmpegContext and starts an FFmpeg job, returning an FfmpegScheduler<ffmpeg_scheduler::Running> for further management.

Internally, this method creates an FfmpegScheduler from the context and immediately calls FfmpegScheduler::start().

§Returns
  • Ok(FfmpegScheduler<Running>) if the scheduling process started successfully.
  • Err(...) if there was an error initializing or starting FFmpeg.
§Example
let context = FfmpegContext::builder()
    .input("input.mp4")
    .output("output.mp4")
    .build()
    .unwrap();

// Start the FFmpeg job and get a scheduler to manage it
let scheduler = context.start().expect("Failed to start Ffmpeg job");

// Optionally, wait for it to finish
let result = scheduler.wait();
assert!(result.is_ok());

Trait Implementations§

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impl Into<FfmpegScheduler<Initialization>> for FfmpegContext

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fn into(self) -> FfmpegScheduler<Initialization>

Converts this type into the (usually inferred) input type.
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impl Send for FfmpegContext

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impl Sync for FfmpegContext

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