pub struct SceneChange {
pub at_us: i64,
pub score: f64,
}Expand description
A detected scene change at at_us, with the scdet score.
Fields§
§at_us: i64§score: f64Trait Implementations§
Source§impl Clone for SceneChange
impl Clone for SceneChange
Source§fn clone(&self) -> SceneChange
fn clone(&self) -> SceneChange
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SceneChange
Source§impl Debug for SceneChange
impl Debug for SceneChange
Source§impl PartialEq for SceneChange
impl PartialEq for SceneChange
Source§fn eq(&self, other: &SceneChange) -> bool
fn eq(&self, other: &SceneChange) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SceneChange
Auto Trait Implementations§
impl Freeze for SceneChange
impl RefUnwindSafe for SceneChange
impl Send for SceneChange
impl Sync for SceneChange
impl Unpin for SceneChange
impl UnsafeUnpin for SceneChange
impl UnwindSafe for SceneChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more