Struct extol_sprite_layer::SpriteLayerPlugin
source · pub struct SpriteLayerPlugin<Layer> { /* private fields */ }
Expand description
This plugin adjusts your entities’ transforms so that their z-coordinates are sorted in the
proper order, where the order is specified by the Layer
component. Layers propagate to
children (including through entities with no )
Layers propagate to children, including ‘through’ entities with no GlobalTransform
.
If you need to know the z-coordinate, you can read it out of the GlobalTransform
after the
[SpriteLayer::SetZCoordinates
] set has run.
In general you should only instantiate this plugin with a single type you use throughout your program.
By default your sprites will also be y-sorted. If you don’t need this, replace the
SpriteLayerOptions
like so:
app.insert_resource(SpriteLayerOptions { y_sort: false });
Trait Implementations§
source§impl<Layer> Default for SpriteLayerPlugin<Layer>
impl<Layer> Default for SpriteLayerPlugin<Layer>
source§impl<Layer: LayerIndex> Plugin for SpriteLayerPlugin<Layer>
impl<Layer: LayerIndex> Plugin for SpriteLayerPlugin<Layer>
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
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This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<Layer> Freeze for SpriteLayerPlugin<Layer>
impl<Layer> RefUnwindSafe for SpriteLayerPlugin<Layer>where
Layer: RefUnwindSafe,
impl<Layer> Send for SpriteLayerPlugin<Layer>where
Layer: Send,
impl<Layer> Sync for SpriteLayerPlugin<Layer>where
Layer: Sync,
impl<Layer> Unpin for SpriteLayerPlugin<Layer>where
Layer: Unpin,
impl<Layer> UnwindSafe for SpriteLayerPlugin<Layer>where
Layer: UnwindSafe,
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