pub enum SpriteLayerSet {
ClearZCoordinates,
SetZCoordinates,
}Expand description
Set for all systems related to SpriteLayerPlugin. This is run in the
render app’s [ExtractSchedule], not the main app.
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Source§impl Clone for SpriteLayerSet
impl Clone for SpriteLayerSet
Source§fn clone(&self) -> SpriteLayerSet
fn clone(&self) -> SpriteLayerSet
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpriteLayerSet
impl Debug for SpriteLayerSet
Source§impl Hash for SpriteLayerSet
impl Hash for SpriteLayerSet
Source§impl PartialEq for SpriteLayerSet
impl PartialEq for SpriteLayerSet
Source§impl SystemSet for SpriteLayerSet
impl SystemSet for SpriteLayerSet
Source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some if this system set is a SystemTypeSet.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true if this system set is an AnonymousSet.impl Copy for SpriteLayerSet
impl Eq for SpriteLayerSet
impl StructuralPartialEq for SpriteLayerSet
Auto Trait Implementations§
impl Freeze for SpriteLayerSet
impl RefUnwindSafe for SpriteLayerSet
impl Send for SpriteLayerSet
impl Sync for SpriteLayerSet
impl Unpin for SpriteLayerSet
impl UnwindSafe for SpriteLayerSet
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