pub struct Subgame {
pub root: NodeId,
pub nodes: Vec<NodeId>,
}Expand description
A subgame starting at a given node.
Fields§
§root: NodeIdThe root node of this subgame.
nodes: Vec<NodeId>All nodes in this subgame.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Subgame
impl RefUnwindSafe for Subgame
impl Send for Subgame
impl Sync for Subgame
impl Unpin for Subgame
impl UnsafeUnpin for Subgame
impl UnwindSafe for Subgame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more