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NodeData

Struct NodeData 

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pub struct NodeData {
    pub id: NodeId,
    pub node_type: NodeType,
    pub label: String,
    pub actions: Vec<String>,
    pub children: Vec<NodeId>,
    pub parent: Option<NodeId>,
    pub incoming_action: Option<String>,
}
Expand description

Data associated with a node in the game tree.

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§id: NodeId

Unique identifier for this node.

§node_type: NodeType

The type of this node.

§label: String

Label for this node (e.g., description of the game state).

§actions: Vec<String>

Actions available at this node (labels).

§children: Vec<NodeId>

Children node IDs, one per action.

§parent: Option<NodeId>

Parent node ID (None for root).

§incoming_action: Option<String>

The action label that led to this node from its parent.

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impl NodeData

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pub fn decision(id: NodeId, player: PlayerId, label: &str) -> Self

Create a new decision node.

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pub fn chance(id: NodeId, probabilities: Vec<f64>, label: &str) -> Self

Create a chance node.

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pub fn terminal(id: NodeId, payoffs: Vec<Payoff>, label: &str) -> Self

Create a terminal node.

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pub fn is_terminal(&self) -> bool

Is this a terminal node?

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pub fn is_decision(&self) -> bool

Is this a decision node?

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pub fn player(&self) -> PlayerId

Get the player at this decision node (panics if not a decision node).

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pub fn payoffs(&self) -> &[Payoff]

Get payoffs at this terminal node (panics if not terminal).

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pub fn num_actions(&self) -> usize

Get the number of actions at this node.

Trait Implementations§

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impl Clone for NodeData

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fn clone(&self) -> NodeData

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for NodeData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.