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InformationStructure

Struct InformationStructure 

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pub struct InformationStructure {
    pub sets: Vec<InformationSet>,
    pub node_to_set: HashMap<NodeId, usize>,
}
Expand description

Collection of all information sets in a game.

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§sets: Vec<InformationSet>

Information sets indexed by their ID.

§node_to_set: HashMap<NodeId, usize>

Map from node ID to information set ID.

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impl InformationStructure

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pub fn new() -> Self

Create a new empty information structure.

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pub fn add_set( &mut self, player: usize, nodes: Vec<NodeId>, actions: Vec<String>, ) -> usize

Add an information set.

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pub fn set_for_node(&self, node: NodeId) -> Option<&InformationSet>

Get the information set for a node.

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pub fn same_set(&self, a: NodeId, b: NodeId) -> bool

Check if two nodes are in the same information set.

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pub fn validate(&self, tree: &GameTree) -> Result<(), String>

Validate that an information structure is consistent with a game tree.

Checks that:

  • All nodes in a set belong to the same player
  • All nodes in a set have the same number of actions
  • No node appears in multiple sets

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impl Clone for InformationStructure

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fn clone(&self) -> InformationStructure

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InformationStructure

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InformationStructure

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fn default() -> InformationStructure

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.